Here is another interesting argument that I came across in this book review for Reality is Broken: Why Games Make Us Better and How They Change the World. The author, Jane McGonial, suggests approaching many educational tasks as games, which can make the learning easier, better, faster, etc.
But how does one convince a skeptical community? A community that often equates computer/video games to violent slackers?
(We can point to the use of flight simulators (games?) to train military and commercial pilots, etc.–but the emotional and cultural barriers are pronounced.)
SO, maybe we stop calling this sort of learning a game?
What do you think? Do we call it something different? Or take the bull by the horns and declare games an effective learning strategy?
Any examples of success?